Job Listings

The list below is meant to represent all the available jobs that can be taken by civilians or adventurers within The Grove. These are to help in covering the living costs of those characters, for Civilians this is every 10 real world days and Adventurer's every 10 encounters.

Each job will take up 1 Job Point regardless of income associated to it.

Kitchen Servant (1cp)
No Special Skills required.

The kitchen maid ranked below a cook. An experienced kitchen maid is an assistant cook; the position may be compared to that of a chef de partie in a professional kitchen.

Potential tasks include providing hot water for the scullery, kitchen tasks, and on occasion household chores. In addition to her other tasks, the kitchen servant has to keep the scullery clean by clearing away meat and vegetable garbage, scrubbing work tables, and swilling the floors. The water is carried through a drain outside the house.

A Page of a Lord (1cp)
No Special Skills required.

Characters can serve as a page for about seven years, running messages, serving, cleaning clothing and weapons, and learning the basics of combat. They might be required to arm or dress the lord to whom they have been sent by their own family.

Personal service of this nature was not considered as demeaning, in the context of shared noble status by page and lord. It was seen rather as a form of education in return for labour. While a page did not receive reimbursement other than clothing, accommodation and food, they could be rewarded for an exceptional act of service.

Carter or Porter (2cp)
No Special Skills required.

A somewhat necessary Job Occupation, a Carter is often a self-employed Position. A Person with “means and ability” can build a strong Cart and (if they have access to Oxen or Hadrosaurus and later Horses or Triceratops) – can make a “living” hauling Goods and Merchandise, for a set Fee (and later a Profit).

Groom or Stable Hand (2cp)
No Special Skills required.

A groom or stable hand is a person who is responsible for some or all aspects of the management of horses (or dinosaurs in the case of Port Nyanzaru) and/or the care of the stables themselves. The term often refers to a person who is the employee of a stable owner, but an owner of a horse may perform the duties of a groom, particularly if the owner only possesses a few creatures.

Sailor or Fisherman (5cp)
No Special Skills required.

Pickpocket (5cp)
No Special Skills required.

Laborer (1sp)
No Special Skills required.

Racketeering (1sp)
No Special Skills required.

Constable (1sp)
No Special Skills required.

Infantry (2sp)
Able to wear Medium or Heavy Armor.

Barber (3sp)
Proficiency with Sleight of Hand.

Mason (3sp)
Proficiency with Mason's Tools.

Carpenter (3sp)
Proficiency with Carpenter's Tools.

Busking or Performing (4sp)
Proficiency with Performance

Armorer's apprentice (5sp)
Proficiency with Smith's Tools.

Weaver (5sp)
Proficiency with Weaver's Tools.

Warden (5sp)
''Level 8 Minimum requirement. Able to wear Medium or Heavy Armor.''

Apothecary (5sp)
Proficiency with Alchemist Kit.

Castle Janitor (5sp)
Proficient with Stealth.

Armorer (1gp)
Proficiency with both Smith's Tools and Leather worker's Tools.

Bodyguard (1gp)
Proficient with Athletics.

Huntsman (2gp)
''Costs 1 Hunter's Trap Per Attempt. Also must be proficient with survival.''

Due to the nature of this task costing an item, this will grant 1 free harvest gathering check.

Varlet-at-arms (2gp)
''Must be at least level 10. Able to wear Medium or Heavy Armor.''